Cinematix app on iPhone

Cinematix

A new cinematic experience unleashed

Overview

Challenge

Design an app for Cinematix that allows users to easily purchase movie theater tickets.

SOLUTION

Create a full design plan for the app keeping the user at the center of it all. Conduct user interviews to see issues with current movie theater ticketing mobile apps. Sketch wireframes and create low-fidelity wireframes. Run usability studies on prototypes and refine design to be more usable. Finally, create high-fidelity prototypes.

ROLE

UX/UI Designer, UX Researcher, Brand Strategist

TIME

8 weeks

TASK

Mobile app and branding

Tools

Figma, Google Docs, Google Slides, Adobe Photoshop

Design Process

Design process flow chart with 5 boxes that are labeled empathize, define, ideate, prototype, and test.

EMPATHIZE

Initial Findings

I conducted interviews and created empathy maps to understand the users I’m designing for and their needs.

This user group confirmed initial assumptions movie theater goers being frustrated about a difficult to understand user interface, but research and user interviews also found that users were not having enjoyment in the process of buying movie theater tickets and would like incentives such as rewards programs.

Pain Points

Time

People do not want to spend large amounts of time in the process of buying tickets to movie theaters

No Enjoyment

No incentives besides the end goal of wanting to see a movie are giving people motivation

UI

The user interface is text heavy, has too many distractions, and is difficult to understand

Accessibility

Those with disabilities were disadvantaged at certain parts of the process

Persona

Kenji is a full-time student who needs to buy movie tickets for himself and friends while on the go or at his part-time job, because he does not have time to arrive to the movie theater early to purchase tickets in-person.

Kenji's persona information and profile

DEFINE & IDEATE

User Journey Map

This journey map for Kenji represents all the tasks and feelings that may occur in the process of purchasing movie tickets.

User journey map for the persona Kenji

PROTOTYPE & TEST

Paper Wireframes

While drawing paper wireframes of the home page layout, it became clear the best option was a full search bar with the welcome, along with a top row of featured movies and the rest of the movies in theaters being below those ones.

3 hand-drawn wireframes for the home screen of the Cinematix app
3 more hand-drawn wireframes for the home screen of the Cinematix app inlcuding final draft

Digital Wireframes

A clean home page set up with all movies clearly listed, a search bar ready to be clicked, a welcome at the top for each user with the company’s tagline, and a clear navigation at the bottom of the screen. For the second page, keeping the process of buying tickets short was the priority, because of this many steps that could be separated were condensed on a single page to keep the flow more user friendly and efficient.

Digital wireframe of Cinematix home screen
Digital wireframe of Cinematix time selection page

Low-Fidelity Prototype

The low-fidelity prototype brings the wireframes to life giving more insight into where the user may scroll and click.

Video GIF showing process of purchasing tickets on the app using the low fidelity prototype

Usability Study

It was discovered that many usability issues came from the time selection page.

Round 1 findings
  • Users took long pauses on the time selection page
  • The stars on the time selection page were thought as decoration
  • Theater selections were not separated and could not be differentiated
Round 2 findings
  • Users took the longest amount of time on the time selection page
  • When given the option between time selection pages, users preferred the page with all information displayed immediately
Video GIF showing process of purchasing tickets on the app using the low fidelity prototype

Refining the Design

It was noted that the star was distracting to the user and did not give the message that it was an option to “favorite” a certain theater. To keep the design clear and concise it was removed.

Before

Digital wireframe of Cinematix time selection page with stars and no seperators

After

Digital wireframe of Cinematix time selection page without stars and with seperators

Name

The name “Cinematix” combines the words “Cinema” and “Tickets” while simultaneously imitating the word “Cinematic” to create the brand that is perfect for a cinema ticketing mobile app.

Thought process of the name "CInematix" stemming from the words "cinematic" and "tickets"

Logo

The logo for Cinematix was created with the idea of it illustrating a movie ticket. It is all capital letters except for the i’s to show symmetry and the emphasis on

Cinematix logo with different colors

Color

All 5 colors used in this project were carefully selected to imitate colors that may be found in a cinema or theater.

Cinematix color scheme

Refining the Design

In user experience studies, given the option between these two screens, users unanimously chose the second option as it gave the user less tasks. The screen on the left required users to do a minimum of 7 taps to proceed to the next step, while the screen on the right only requires single tap.

Before

Cinematix time selection mockup before

After

Cinematix time selection mockup after

The information on the confirmation screen was found unnecessary as it already is shown on the checkout and ticket screen. To improve the enjoyability of the experience, the information was replaced with a check mark.

Before

Cinematix confirmation mockup before

After

Cinematix confirmation mockup after

Mockups

Cinematix home mockup
Cinematix time selection mockup
Cinematix seat selection mockup
Cinematix checkout mockup

High-Fidelity Prototype

The high-fidelity prototype brings this app to life giving more insight into how the app will function when fully developed.

Video GIF of high-fidelity prototype being used

Accessibility Considerations

1

Added wheelchair accessible seating clearly labeled on the seat selection page

2

Used universal icons to make navigation easier

3

Provided access for users who are visually impaired through alt text on images for screen readers

The final product

Reflection

looking back

This project made me truly empathize with users, and not just make design decision based off my opinions and design taste.

Moving forward

With this being my first major user experience project I have done, I hope to improve in every aspect but especially in empathy of the user in order to create the most equitable designs possible.

Have a project in mind?

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Have a project in mind?

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© 2024 Austin Lage

© 2024 Austin Lage

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